Randomness exists: check.
Predictability exists: check.
Now…
absolute “true randomness”… by definition this is something that:
- “cannot be predicted”.
something which lies beyond our measuring methods, by definition is also something that:
- “cannot be predicted”.
so… if we flip this over:
I found something which cannot be predicted… should I accept that it cannot be predicted because:
- “it is true random”; or…
- “I still cannot measure/understand its elements enough to be able to draw some prediction”
The true random answer requires defining a whole new thing: “true random” currently it takes us about 14 new dimensions provable only by some slightly skewed up mathematical insanity…
The second alternative requires no new elements to be added. So…
"if you’re in New York and hear hooves, think horse, not zebra "
But ok, by applying Occam’s razor we shouldn’t just blinndly ignore the most complex answer.
“If the most complex answer serves us to answer more questions or drive us forward, then that should be the accepted answer”
But again… if something is “true random” then there’s nothing we can do about it. This answer actually closes the doors.
The second answer drives us to seek better methods of measurement.
So why would we accept that something can be “true absolute random”?
The same exercise can be applied to question the possibility of predicting every (or even any) thing with absolute accuracy.
This isn’t to say that quantum states do not exist. Just that philosophically we could be accepting that there is no such thing as an absolute unpredictability, nor an absolute predictability.
Of course you can. There are many ways to explain it…
One of the simplest being traced to how the brain evolved, how the neurons evolved…
I think the best analogy I can come up with for this is “Emergent Gameplay”.
That’s the nightmare of Game Design… And basically how I see the origin of free will:
Simple neural networks (biological or digital) are bound by a certain set of “game rules”. This can be either what drives the neural interaction or the “implicit directives” that these neural networks follow by “darwinian selection”.
Risking skipping some steps, these neural networks evolve, become brains, become humans within a society…
And now you have a set of “rules” a human would follow. At first, let’s say with no free will. or as you say, “a series of predictable routines with random input”:
- I am hungry → climb a tree → get food
- I am sleepy → set up your tent → sleep
- I want pleasure → have sex → cum
etc, etc…
but then, within these sets of rules there are some “unplanned approaches”, which are less obvious/predictable…
So just like a player figures out that there’s a glitch that it can exploit to play the game differently (for example if driving backwards then bumping on another car gives you a boost of speed in a racing game), then some humans might might figure out that:
- I am hungry → have sex → gain food
Etc etc etc…
This is “emergent gameplay” where combining chunks of distinct predictable routines will lead me to new results…
And this is how I see “free will”: as the ability our neural networks have of choosing/recombining/creating new “predictable routines”.
schrödingers cat is not a proof of real randomness. If you wait one month then you know the cat is dead no matter if you open it or not.
If you can use any remote vision technique you can know if it’s alive or dead at any given moment.
it’s a “mistake” to assertain “the can be either alive or dead”.
- We can either claim “I cannot tell if the cat is alive or dead, but it is only one of these two at this exact moment in time”,
- or “the only way to answer your question with any certainty will result in: the cat is dead. therefore, the cat is dead”.
- or even you can also state “as long as we are talking about the cat, we are only talking about it’s existance, therefore our topical cat is alive until we forget about it”
etc, etc…
either way it’s not true random. it’s not simultaneous. it’s just “I cannot assertain it”.
Even then… we can circle back to emergent gameplay.
We are the game designers, we know how it works and can predict every single thing… until we can’t.
Only an omniscient entity can predict every single thing,
We are not omniscient.
Therefore, no matter what we do, how thorough we create something… if it gets complex enough for an AI to arise (conscious or not), then there weill always be room for emergent gameplay.
A very good example of emergent gameplay is the AI bots “developing a language” (which was just a faster way to communicate, not a language in itself)
In hindsight everything is just a perfectly explainable physical process. even schrödingers cat.
if you could control every input and the state of every single neuron in someone’s brain… then you are effectively removing it’s free will, arguably together with it’s conscience as well.
Exactly my point