I'm making a game alone and it's hard (but also great)

Does Hoomie buy thing from shops?

Could Hoomie buy an implant?
Could Hoomie put an RFID lock on his door?
Could hoomie have a safe in his house that opens with an implant?
Could Hoomie buy things with his implant?

With multiplayer, could Hoomie meet up and share contact information by reading each others implants?

I know it sounds targeted at our community, but if it was simply an accepted part of Hoomies world…

Yes

Why not?

A bit tricky but definitely possible

Sure

Eh, unlikely. (Hooome-MasterCard doesn’t approve he he)

Also unlikely, not because of the implant idea but because I don’t want users to exchange user-made content. (ie. a chat: no, predefined reactions: yes). The reason being people are ass*** and any option to do that will inevitably lead to a bunch of moderation issues and triggered gamers. So no exchange of anything textual or drawn if it doesn’t bring anything to the game. I think a Hooomie avatar and a hat will be enough to express yourself for now.

This stuff will definitely not be in the first priorities but I consider implants as a common and normal thing so it will be reflected in the game at some point.

One last thing is implants are notoriously small and not visible so in the game I would end up putting the implant in your inventory as a usable object instead which kinda defeats the idea.

That’s great! I’m an Android user too.
Is it possible to try the game already?

1 Like

:rofl:

You spelt CUNTS wrong ( Also I liked how you kept “ass” censored the “hole”

I don’t want to derail your thread and especially not your game, so just one last thoght.

What about an achievement you do early on, which then allows you to pay?

“congratulations, you can be trusted with money, take this certificate to the peircer and get your payment implant”

“Yay! now you are chipped an can pay with a swipe of your paw”

Very rough, just on my tablet

:heart_eyes:

Welcome Jennifer! The game is still under development but I will post a link here at some point for the very first tests so make sure to stick around :wink:

That gives me some ideas. I will consider payment implants as soon as DT releases one :wink::wink:

Also did you know @dtwebb44 's IRL shop is in the game? Anyone else here want their shop or product in the game?

1 Like

Let’s see if you’re ready to play Hooome, name the movies:




  • Jaws
  • Jurassic Park

1 correct

I made an edit :smirk:

Jaws (Original)

Stumped on the 2nd one
was thinking Lion King

Jurassic park (original)

Star wars: a new hope

2 correct

3 correct. Yeah the second one is very hard. It’s an old movie from 1927 :shushing_face:

Got it now thanks :+1:

Ive never seen it though

1 Like

Whoo!!
Sorry, been overly busy these last few days!

Just got home and went back into it! XD
And Yes, Cheeky contributor is a nice lil’ cheeky achievement!

Great work with the font size! now everything is on-screen with large enough text and still some good padding.

Also, love the way it auto updated! so smooth!

And an interesting thing I noticed…

Despite me having the “lock screen orientation” setting on, it still flips the orientation on the app!

1 Like

Metropolis?

*hooome

Didn’t know unity does that, interesting!

1 Like


You can enter some buildings downtown and do tasks there in exchange for money (jobs). Some of these are the shady FOCUS Labs Inc. buildings… Would you work there? There might be some biohacking going on inside :shushing_face:

More seriously I’m done adding the three initial job locations I wanted. Each has “workstations”, items you can interact with, play a mini-game, and make money every x duration. For example, the coffee shop has tables that you can set and the clients will leave a tip after some time.

1 Like

:face_holding_back_tears:

:rofl:

Emoji-exclusive reactions aside (which seems to be as much as my brain can cope with atm), Love Hoome’s artwork!
:unicorn_joy:

1 Like

Thank you! I will definitely try it!

1 Like

It seems that some of you have found the not-so-well-hidden open-testing Hooome app. Be careful though this is a very early unstable release full of bugs and lacking content. There’s also no guarantee that your save will be compatible when updating. In fact, it is better if you reset whenever you update versions.


Anyway as I power through adding a bunch of items for the Hooomies to buy and play with I was thinking about balancing the money statistic.
Currently, you earn money by:

  • Selling things you bought, crafted, or grew
  • Working downtown/watching ads
  • Fulfilling tasks
  • Slow constant income from rare rewards (crystals)

You spend it by:

  • Buying

What I need is a mechanic that I can sneakily adjust to control the rate at which you accumulate money in an average playthrough.
Options I thought of are:

  • Taxes/rent/fees (feels too arbitrary and unfair. Animal crossing does that)
  • Globally changing prices (unfair/ confusing)
  • Changing food prices (meh, you can grow your own anyway)
  • Repairs (hooome maintenance or items breaking down, why not?)
  • Adjusting jobs duration and reward (the easiest)

So I will probably be going with the latest but I was also hoping for a mechanic that slowly drains your money if you do nothing (like taxes would) forcing the player to stay active…

2 Likes