Virtual Cyborg Meet-Up space :Robot:

Ha, that would be cool.

I did have this thought that if we all did meet IRL, maybe at DEFCON or something that is an actual conference space that either a UID could be shared or we could share our UIDs and they be enrolled to a door lock ahead of time.

Meaning that there would be a door somewhere in the event space that can only be opened by people with pre-configured implants - like a cyborg VIP…

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Problem is it’s defcon, the literal second word got out… it would be implantee hunting season

And everyone would be trying to talk, spoof, hack their way in

…honestly sounds like fun

Then you have the consideration, that since most hf uids aren’t changeable, some might not want to share them if they are tied to secure systems
(But it’s not really that secure then is it?)

Also you’d have to make some kind of lock to work with the whole spectrum of implants we have

My god that sounds awesome! Imagine “leaking” that there are conference attendees with a secret ID that gets them access to a VIP room but its stored on an implant…

Would be an interesting research study to test the effective security of implants, let loose an army of hackers and see if anyone gets cloned or spoofed!

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Would be pretty amazing, a test of tech and social engineering amongst the semi initiated

I worry someone might be a dick and cross lines with a rfidkiller,

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Open offer assuming @RyuuzakiJulio is cool with it,

I wouldn’t mind doing a slow and steady (for motion sensitive peoples, walk around the world while screen recording, and share the video to this thread

I don’t have to show all the Easter eggs

Part of me doesn’t want to “spoil” the surprise, but I also want to temp people to check it out

Maybe you could screen record the 2d windows version also?

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I totally missed out on this thing.

Can somebody give a summary to me?

Have People created a DT VR Space?

Can i enter it with a Phone and a Google Cardbord?

Yes, people being amal and @RyuuzakiJulio.

No. Need either a PC headset of some kind, or an Oculus Quest. However, if you have a windows PC or a mac, you can use the 2D version, without actual VR.

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Can you provide me with links?

i have a Windows VM that i use for my Work.

I think i could try to get it runing there - or i try it with wine

Can’t use wine sadly, as it’s a Windows 10 UWP app, not an actual win32 exe. VM might work though if you have 3D acceleration working, not sure of the graphical requirements of the PC version.

The website:

Link to Microsoft Store:

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Its beta and a bit buggy but somethin is somethin

umm i have no clue how to run mac software on my system :smiley:

but thx

I think im just gonna try it in my windows vm

Or bricked. :sob:

6 posts were merged into an existing topic: Virtual Reality Equipment :dark_sunglasses:

I got a vive Pro, I tend to use steam vr and viewport I’ve downloaded altspacevr and am planning to have a look at setup / play tonight :slight_smile:

Username: DevilClarke

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The easiest way to not get sick in VR is to not “walk” around in the space, but “teleport”… gliding around like one would in a 2D video game works fine in 2D but 3D makes your brain eventually conclude you are moving without any of the inner ear action that is normally associated with forward movement… and you get sick. Teleporting is moving in small jumps, and your brain has no expectation of forward movement… it’s a bit visually jarring but no sickies.

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Added!

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This is been the thing since the start of VR, many formats have been trying to share with non-VR users the experience of being inside virtual reality.
I saw videos after videos, reviews, etc, etc. So I felt I kinda have an idea, but the first moment I jumped inside VR I can tell you, it was absolutely nothing compared to what a flat screen was showing, the sense of presence due to the motion sensors, the depth of traveling inside a larger than yourself environment is something that is not completely assimilated by someone who has never tried it before. The more time you can be inside there, you start to forget the details of the actual environment you are in real life (often hitting stuff around you IRL while trying to reach for virtual objects). Is an absolutely new experience that forces the brain to re-adjust, even more, in multiplayer, having someone’s avatar around you, talking to you, reaching at you, pointing at stuff to show you something. Yeah, is not what we are used to consider “real life” but it does not derive from the concept of “reality”, truth is that you are an entity, others can see your presence, you can see and hear others with spatial awareness. Grant it is simulated and you can’t “interact” with many things of the world and clipping trough walls or whatever makes you feel you are indeed inside some buggy reality. But even with all that, is absolutely fun to at least try it one time in your life. Specially in mature spaces with like minded peolpe and not a bunch of hyperactive squeaky voices of kids.

You are welcome to make the video, but I feel is hard to convince someone who is “against” VR because they think is “sad” or whatever without even giving it a try.

I think an over imposed body like this is more easy to understand the experience. but takes much more setup than to record the distorted image from the lenses and then crop it to a HD format.

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I still don’t have an idea of even what to do with VivoKey, and there is a huge variety of chips on different people. As much as we could do is just to get general, would be use their chip UIDs lol, but not much real usage in sending your UID to some server. to open a virtual door? Besides you would have to fridge with the controllers and a scanner and all that stuff.
Is not completely impossible since at least the quest 2 can connect to bluetooth HID devices now. Perhaps design a reader that acts as a HID keyboard.

This is a common issue, motion sickness and more than 90% of users experience it at some time.
As a little background, people used to get “motion sickness” with Windows 95’s Maze wallpaper in the old days.
Motion sickness is your brain not being able to make sense of the signals input by your eyes and ears, the eyes say you are moving but your ears’s “accelerometer” doesn’t detect the same amount of movement, so our primitive brains start to think that we eat something poisonous and makes us feel sick.
This cannot be overcome by extending the exposure to this feeling. If you want to push trough it, you will end up passing a “point of no return” and then you will take hours to go back to normal. I was one of the many that refused the idea that my brain was so easily fooled and wanted to push trough the motion sickness, but I end up being in bed feeling like crap for like 10 hours.
The best approach to this is to immediately stop every-time you start to get motion sickness, rest 15-20 mins, and then try again, maybe 1-2 hours is needed. After a few tries (some days maybe) you will completely stop feeling motion sickness.
Next thing, is “comfort level”
Usually this “VR Demo” things, expose the users to high movement, rollercoasters and other crap that moves the camera by itself. This is the worst comfort level for anyone. The best comfort level is games like Beat Saber per example where there is no world motion, a user stands still and you have blocks flying towards you, you are in full control of the environment with your own movements, so very rarely users feel discomfort in games like this. Even AltSpace VR has comfort settings, where you can’t “smooth walk”, and every-time you turn, there is a black vignette around the view, this helps a lot to reduce the motion sickness effect on someone who is not yet used to VR motion.

I remember when I first got into VR I’d have to enable a lot of the comfort settings, like vignetting and border markers etc. After an hour or two, I’d get sick and have to stop playing. But these days it’s absolutely fine (except for low framerates + tumbling in zero-G environments)

I remember playing Elite and getting mildly sick. I remember playing Powerdrome and getting midlly sick too. Then I vividly I remember playing Descent on a then-state-of-the-art 21" monitor for 5 minutes and getting so damn sick for 2 hours that I almost called a doctor. I remember playing Sauerbraten on a 30" monitor fairly recently and getting sick enough after 2 minutes to know better than to insist.

My brain can’t tolerate any sort of visual / vestibular information disconnect. I don’t even want to try VR because I’m almost certain of what’s gonna happen. I wish I could though.

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