Had an idea. We could probably start by ripping out the old-school hand and jacking in a fully integrated, myoelectric-driven prosthesis that’s tuned to your muscle’s own code. In theory, you could harvest residual EMG signals with precision sensors wired into an ESP32 core, then funnel those raw data streams into a Lilygo T-Glass rig running a ported Bruce firmware. That firmware, modded to your specs, could translate every flex and twitch into granular control commands and even knock stuff off wifi, or do other things it’s programmed to do.
Looking further ahead, we could push the envelope by directly interfacing with your peripheral nerves. Imagine a system that goes beyond merely interpreting muscle signals—one that sends data straight into your nerves. By capitalizing on neuroplasticity, your brain would gradually assimilate these digital inputs as natural neural commands. In essence, we’re envisioning a closed-loop interface where biofeedback and intraneural stimulation converge, effectively jacking data right into your neural circuitry for seamless, intuitive control of your cybernetic hand.
And if we really want to push the envelope, we could probably mix in alternative signal acquisition methods—maybe even combine surface EMG with minimally invasive techniques—to boost signal fidelity. There’s also potential in deploying lightweight edge AI models on microcontrollers to optimize classification and reduce latency, opening up possibilities for seamless integration with IoT networks and smart environments.
This idea is something we’ve all thought about and in fact some of us are very excited about. The problem currently is that today’s technology is a far cry from real biology. A real hand wiis currently faster, stronger, much more sensor dense, with far less management. Unless you’re missing a hand or you hand is significantly disabled, it’s simply not worth it at this point in technological advancement.
Even Luke didn’t get a cyber hand until his was cut off.
I was trying to find him and forgot his name. A great mechanical prosthetic it looks alot more functional that an electric prostetic. But he does have half a hand to opperate it tho. His clockwork gripchanger is truly devine. Chefs kiss
If you’re going as far as to build a fully custom hand, I don’t really see why you’d just make an analog of a “regular” hand. Why not add to it, maybe an extra finger or thumb, forceps in one of the fingers for precision work or a small blade for cutting string and the like (though that might make airport security a challenge) if nothing else it would make credential implants way easier.
totally agree… however this dude in the video above has little finger nubbins and that’s what he’s using for force to “power” the finger extensions. Because he’s not polydactyl the extension isn’t either.
Get out of my head! I really wish that interfacing with the nervous system was easier.
Don’t forget a few electopermanent magnets for handling small screws, a magnetometer and a metal detector with discrimination for sensing, Qi charging, etc…
I agree that you don’t have to make a perfect replacement for something like this to be an augmentation overall.
Although the prosthetic in the video is definitely not an augmentation. Still, it looks insanely cool.
I really wish that interfacing with the nervous system was easier.
It can be, at least for inputs back to us, just not via direct nerve interaction like brain gate/Kevin Warwick’s stuff - but we already have access to a super large sensory organ largely unused for information throughout and encoding.
Ian Davis also considered using a method similar, via haptics feedback based off pressure sensors on the fingers - although I don’t think that went far.
I’ve been poking around at figuring out ways to construct and ingest new signals as an interface - getting close to software release that would enable others to more readily do similar and play around even easier like I’ve been doing. Sensory Weaver might be of interest, for further references there.
Haptics stuff is also what some prosthetics already are using and have been for a while, the field overall has lots of literature available for best ways to do it for different uses (well, common uses - stuff for extra augmenting isn’t so common)