So the idea is to use each mesh polygon as a possible implant positions. When editing your upgrade you can choose
from the existing list of named ones (same as now, I will just map each one manually to the corresponding polygon)
or you can choose to select manually from the 3d mesh. In that case the location won’t have a written name (probably some number id, I’m not naming 2000+ polygons by hand XD)
here are some I could use (I would much rather find a genderless on so I don’t have double the work but I can’t find any…)
Option 1:
Option 2:
Option 3:
Or I could commission a 3d modeler from the community to make one for this purpose with implant locations in mind when creating the mesh… 📢 Commissioning 3D artist for ZINC
For those who choose genderless, I agree because it’s a lot cleaner and simpler to implement. My only issue with it is how do you deal with genital/breast upgrades?
I might have to keep it vague like it is now where it can’t get more precise than “genitals” and “chest” and you see them depicted on a barbie doll kinda shape with no boobs.
I don’t think it’s too much of an issue just trying to consider every scenario…
Yes
So the mech will be generated based on the tag’s ID but I plan on letting you choose between a few variations to make sure you don’t end up with one you don’t like. I thought the color could be treated the same way.
I’ll put my previous robot generator as a free asset on the asset store probably.
Hey cyberpeeps and chipomates we’re exremely close to 100 downloads
I’ve also decided on a name for the coming NFC game: MechaTag and I now have almost 1000 assets to procedurally generate the mechs
ZINC is a multi-tool app that gives humans with implanted augmentations another way to interact with the tech under their skin.
As a community-driven platform, it allows users to manage, study, interact and enjoy their bio-tech in a sleek and intuitive environment which is also customisable.
The app features modernized NFC tools specifically tailored for cyborgs, enabling seamless interactions with implantable devices.
Biomagnet Features: ZINC includes biomagnet features that work in tandem with the LODESTONE haptic devices, which can be ordered online or DIY
Experimentation Platform: ZINC is ever evolving and improving, it is designed as a testing ground for various interactions with your implantable tech.
Pros:
Community-driven: ZINC is developed independently, allowing for a more personalised interaction with a developer who is directly involved with the community. The developer is willing and able to implement suggestions from fellow cyborgs.
Experimental and Evolving: The app is already functioning extremely well but also under-development status means that features can be updated and improved regularly often times at the requests of users.
Planned for the future:
Feed (DangerousThings Forum link)
Terminal (NFC Shell Commands)
Vivokey (Interact with Vivokey products)
Customizable: Users can tailor their experience with ZINC to suit their specific needs and preferences with different skins
Prosperity recording implant information including dates and physical location of implant installations
Cons:
Nothing found yet:
Conclusion:
ZINC is an exciting and ambitious project that has already transformed the world of human augmentations. The app’s features and community-driven approach to development make it an attractive option for those interested in exploring the possibilities of implantable technologies.
KEY WORDS:
Biohacker, Bio-implants, Bio-tech, Human augmentation, implanted technology, cyborg, bio-magnet, implanted augmentations, implantable devices, NFC Tools, Magnet, 6th sense
Yup! I saw yours
Indeed Google show whatever they want to whoever they want. Often you’ll only see reviews from people in the same region with a similar device.
I allows them to manipulate numbers as they wish because why wouldn’t they do that
Honestly Pilgrimaster’s screenshots sold me on the app more than the “real” features. I’ve played that game through 4 times now and always wanted that for myself.
And don’t feel bad about theirs looking better. They had the budget of CD Projekt Red and like 10 years to dev it. Plus they have more… Limited implants as far as location goes. [Entire right hand] [both forearms] [both eyes]
If you can find footage of someone using that menu who has more than 3 or 4 implants (in game), it has some nice “zooming” camera angles you might like yourself. (Or I could grab you some footage myself)
Yeah that’s the tricky part, I want to have all possible locations. I have a plan to use the 3D mesh triangles as locations and I can do some shader stuff to make it look awesome