Virtual Reality Equipment 🕶

Demo of some minor mixed reality type stuff, using only my hands. This is still just in the home menu, with the browser. The depth sensor really helps with the hand tracking, it seems.

So much potential.

Also, yes, my desk is very messy lmao.

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Some more thoughts after more time:

Clarity is definitely the #1 improvement. Going back through games I’ve played before on my Quest 2, it’s like someone finally wiped fog off of the lenses. My eyes seem to strain way less, and it’s way easier to see details. The variable IPD adjustment wheel also helps that, compared to the 3 settings on the Quest 2. The more dialed in the IPD is, the less you’ll strain.

Screen door is also pretty much gone for me. It wasn’t bad on the Quest 2, but I can’t see it at all here (although some people see mura due to the tiled screens, I haven’t noticed it yet).

As mentioned, god rays are gone (thankfully), but there’s still some minor glare. I only really notice it when the screen is mostly black with white highlights (like white text in a loading screen). Can’t really avoid that though.

Everything is sharp enough to where I would actually watch a movie with it.

On that point, after spending a few more hours with it, comfort is 1000x better than the Quest 2. With the full stock strap and stock facial interface, I get barely any discomfort after well over an hour, and no marks on my face.

The main spot where I notice pressure with the Q3 is my cheeks/under my eyes, but that doesn’t seem to be a sensitive area for me the same way my forehead is. If my forehead has too much pressure, esp just above my eyebrows, I get a really bad headache.

I have had some slight nausea, which I think is due to a combination of not playing VR for like 4 months, and the slight delay in color passthrough. Hopefully it’s something I can get used to, and hopefully they can get the latency down even more through updates. One of my apps also just isn’t programmed right, when you move your head the image moves (it’s not using 6DOF), and it instantly makes me sick, so that’s probably part of it as well. That one isn’t the Quest’s fault.

I hopped into RE4 VR, and before I knew it, it’d been an hour, no discomfort at all. Only quit b/c I died a few times and got frustrated, and my battery was about dead.

I will say, even with a 45W charger, it does take quite a while to charge. Battery life seems pretty good though, I get several hours, esp with lighter apps and games.

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Man that sounds amazing. I’ve got a valve index and like it quite a lot, but being tethered has its drawbacks. I despise Meta and everything they do but I’m very optimistic that their aggressive marketing/improvements to their VR headset lineup will spread over into other headset makers for wireless/standalone headsets.

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Yea anytime I suddenly go from 6dof to 3dof it fucks with me hard….
Honestly that would probably be a great way for nasa to induce motion sickness for studies… very reliable and off putting

Finished Resident Evil 4 VR a few minutes ago. Total time on my save was 11 hours and 38 seconds, which is decently quick for a first playthrough. This is my first time beating RE4, despite starting it several times on PC over the years. I bought in two years ago for my Quest 2, almost to the day, but got sidetracked.

What an incredible experience. It’s not perfect, with flat screen cutscenes interspersed, and cuts to black going up ladders, that sort of thing. However, it’s one of the greatest games of all time, and it feels just right in VR. While they took a few shortcuts, they spent so much time getting everything else correct.

The guns are so snappy and smooth, and you truly feel like a badass sometimes. Just pulling a gun from behind your back, loading in a new mag, and pulling back the slide, all in one smooth motion, with true muscle memory, even doing it while walking.

VR is weird too, b/c you build a true spatial memory of the rooms and settings. I can recall the layouts of a lot of the levels far clearer than I can with a traditional PC version.

By far the best standalone Quest game, and honestly a system seller. If someone was a fan of RE4 and resident evil in general, I could 100% see buying a used Quest 2 solely for this game.

On the Quest 3, it feels so clear and natural. I can’t really describe it better than that. While my Quest 2 was bearable, esp with an aftermarket strap and facial interface, there’s a reason why it took me two years to beat this game. The Quest 2 was just enough of a PITA to where I just didn’t want to use it often. The Quest 3 I just toss on, and I can play for hours with much less fatigue, even with the stock strap. I’ve been going back and forth between my BoboVR M2 with the 3D printed adapter and the stock strap, and honestly the stock strap isn’t bad at all. Puts more pressure on my cheekbones, though.

I wouldn’t say it’s my #1 VR experience of all time, that probably goes to Half Life: Alyx, but that’s also an experience with way more investment required. For a game I paid $40 for two years ago, so much content.

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Got the official BoboVR M2 Pro->M3 Pro retrofit kit installed. Was pretty simple to install, was $15 + tax. It was hard to get, it keeps going out of stock, but glad to have finally gotten it. My 3D printed adapter worked, but felt a little janky.

Really cool that they made that, rare to see companies do that nowadays. Even came with new black screw covers to match the M3 Pro (the M2 Pro uses silver screw covers).

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Oh man, speaking of the higher end stuff - I didn’t have very high hopes of the Bigscreen Beyond PC headset since all I knew was their moderate ‘big screen’ VR program, but after seeing this video I’m sold! (at least, before I saw the $1kUSD pricetag for the headset alone - maybe I’ll wait this out for a generation or two).

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I should probably upgrade to the Quest 3 but I haven’t been in VR that much lately.

What about a cyborg meetup in Chillout VR or Resonite?

@RyuuzakiJulio did some work on that a few years ago

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I should upload an avatar or two to those platforms. And yes, it’s going to be a robot avatar. But you all know that I want to be a robot IRL so I guess that’s not surprising…

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Been playing with some ideas in that area.
Definitively will be in VRChat if I get to make a space and plan something.
I already got some wild ideas to make the world and presentations fun.

But here is something I’ve been cooking for a little bit now. Not done or public, is just to do tutorials and such.







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As long as it doesn’t attract the cultists who believe that ChatGPT is going to become a god of some sort…

Good stuff, I should add you in VRC. :+1:t2:

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Ditto

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These are amazing @RyuuzakiJulio ! We really need to have a VR hangout soon

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I have created a group in VRC, is just me right now and sorry it’s in Japanese.

You can find it as:

VKJP.1068

https://vrc.group/VKJP.1068

If we get at least 20 people in maybe we can start planning events in a specific language. I haven’t done any promos about this in Japan.

What do you guys think for the world?

I personally like the idea of a small Akihabara electronics booth:

Or a Ripperdoc location:

Any ideas welcome!

Oh I also added some (roles):

Management Roles
テクノマンサー - Administrator
センチネル(Sentinel) - Moderator
データガーディアン(Data Guardian) - Rule Enforcer
Member Roles
ニューラルアーキテクト(Neural Architect) - Content Creator
サイバースカウト(Cyber Scout) - New Member Greeter
バイオハッカー (Biohacker) - Experienced Member
プロトタイプ (Prototype) - New Member

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